<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Reverse Engineering on Time Friend</title><link>https://time-friend.com/en/tags/reverse-engineering/</link><description>Recent content in Reverse Engineering on Time Friend</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 05 Oct 2026 21:32:14 +0400</lastBuildDate><atom:link href="https://time-friend.com/en/tags/reverse-engineering/index.xml" rel="self" type="application/rss+xml"/><item><title>Extracting Switch Saves from an emuMMC Image: Non-Standard AES-XTS, FAT32 and DISF</title><link>https://time-friend.com/en/archive/switch-emummc-save-extraction/</link><pubDate>Wed, 16 Sep 2026 10:00:00 +0000</pubDate><guid>https://time-friend.com/en/archive/switch-emummc-save-extraction/</guid><description>&lt;p&gt;For a while the only thing left of my hacked Switch was its 512GB SD card. The goal was narrow: rescue the game saves I had accumulated and move them into Eden, a yuzu fork on Android, so the games could continue.&lt;/p&gt;
&lt;p&gt;I plugged the card into a USB adapter and opened &lt;code&gt;Nintendo/save/&lt;/code&gt; first. Two saves were there, &lt;code&gt;8000000000000000&lt;/code&gt; and &lt;code&gt;8000000000000124&lt;/code&gt;, both NAX0-encrypted system saves with no relation to game progress. I walked every visible directory and found nothing resembling a game save. That was counterintuitive: the console had produced those saves, so why were they not on the card.&lt;/p&gt;</description></item></channel></rss>