<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Snapdragon on Time Friend</title><link>https://time-friend.com/en/tags/snapdragon/</link><description>Recent content in Snapdragon on Time Friend</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 05 Oct 2026 21:32:14 +0400</lastBuildDate><atom:link href="https://time-friend.com/en/tags/snapdragon/index.xml" rel="self" type="application/rss+xml"/><item><title>Switch Emulation on a Snapdragon 8 Gen 2 Handheld: Why a Bigger Memory Layout Is Less Stable</title><link>https://time-friend.com/en/archive/switch-emulation-snapdragon-tuning/</link><pubDate>Thu, 24 Sep 2026 14:00:00 +0000</pubDate><guid>https://time-friend.com/en/archive/switch-emulation-snapdragon-tuning/</guid><description>&lt;p&gt;My AYN Thor handheld runs a Snapdragon 8 Gen 2, and I mostly use it to play Switch games through Eden. For a stretch, Zelda: Tears of the Kingdom kept &amp;ldquo;dropping to the background&amp;rdquo; or crashing outright, on both the stable build and the nightly. My first guess was a memory shortage — the device has 15GB, so I pushed Eden&amp;rsquo;s memory layout all the way up to 8GB. The problem got worse.&lt;/p&gt;</description></item></channel></rss>